Footnotes & Sources - Violent Video Games"Essential Facts about the Computer and Video Game Industry," Entertainment Software Association website, Oct. Lawrence Kutner and Cheryl K. Olsen, Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Apr. Dave Grossman and Gloria De. Gaetano, Stop Teaching Our Kids to Kill: A Call to Action against TV, Movie & Video Game Violence, Revised and Updated Edition, 2.
Susan Villani, Cheryl Olson, and Michael Jellinek, "Media Literacy for Clinicians and Parents," Child Adolescent Psychiatric Clinics of North America, July 2. Elizabeth Carll, "Violent Video Games: Rehearsing Aggression," Chronicle of Higher Education, July 2. Michael Reagan, "US Military Recruits Children: 'America's Army' Video Game Violates International Law," Truthout website, July 2. Crime in the United States, 2. FBI website, Sep. Essential Facts about the Computer and Video Game Industry," Entertainment Software Association website, May 2. Steven Malliet, "An Exploration of Adolescents' Perceptions of Videogame Realism," Learning Media and Technology, 2. Steven Pinker, The Blank Slate: The Modern Denial of Human Nature, 2. CESA Game White Paper," Computer Entertainment Supplier's Association (CESA), 2. Crime in the United States, 2. FBI website, Sep. White Paper on Crime 2. ![]() Japan's Ministry of Justice website, 2. Critics Zap Video Games: Senators Urge Government Action to Curb Video- game Violence," Bnet website, Jan. ![]() Games Workshop trademark bullying goes thermonuclear: now they say you can't use 'space marine' in science fiction. Help Plinky dive for dollar coins and buy sails before Sea Monster catches her. The space marine, an archetype of military science fiction, is a kind of soldier that operates in outer space or on alien worlds. [1] Historical marines fulfill.John Harlow and Sarah Baxter, "Hillary Opens up Morality War on Violent Video Games," Times Online, Mar. Crime in the United States, 2. FBI website, Sep. David Wilkerson, "'Call Of Duty 2' Grosses $5. M In First Five Days," Wall Street Journal website, Nov. Andrew Heining, "Modern Warfare 2 Airport Terror Attack Stirs Controversy," Christian Science Monitor website, Oct. Pricewaterhouse. Coopers, Global Entertainment and Media Outlook: 2. July, 2. 00. 9Bob Orr and Pat Milton, "Newtown Shooter Motivated by Norway Massacre, Sources Say," CBSNews. Feb. 1. 8, 2. 01. Pete Williams, "Police: 'Mere Speculation' That Adam Lanza Was Motivated by Obsession with Other Mass Killers," usnews. Feb. 1. 9, 2. 01. US Supreme Court, Brown vs. Entertainment Merchants Association (4. June 2. 7, 2. 01. Tracy Dietz, "An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior," Sex Roles, 1. Bruce Bartholow, Brad Bushman, and Marc Sestir, "Chronic Violent Video Game Exposure and Desensitization to Violence: Behavioral and Event- related Brain Potential Data," Journal of Experimental Social Psychology, July 2. Mary Ellen O'Toole, "The School Shooter: A Threat Assessment Perspective" (1. KB), FBI website, 1. Ingrid Moller and Barbara Krahe, "Exposure to Violent Video Games and Aggression in German Adolescents: A Longitudinal Analysis,"Aggressive Behavior, Oct. Christopher Barlett, Omar Branch, Christopher Rodeheffer, and Richard Harris, "How Long Do the Short- Term Violent Video Game Effects Last?," Aggressive Behavior, Feb. Christopher Barlett, Richard Harris, and Callie Bruey, "The Effect of the Amount of Blood in a Violent Video Game on Aggression, Hostility, and Arousal," Journal of Experimental Social Psychology, Oct. Jeanne B. Funk, "Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents," Child and Adolescent Psychiatric Clinics of North America, July 2. Resolution on Violence in Video Games and Interactive Media" (4. KB), American Psychological Association website, Aug. Craig Anderson, Akira Sakamoto, Douglas Gentile, Nobuko Ihori, Akiko Shibuya, Shintaro Yukawa, Mayumi Naito, and Kumiko Kobayashi, "Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States," Pediatrics, Nov. Jeanne Funk, Heidi Bechtoldt Baldacci, Tracie Pasold, and Jennifer Baumgardner, "Violence Exposure in Real- life, Video Games, Television, Movies, and the Internet: Is There Desensitization?," Journal of Adolescence, 2. American Academy of Pediatrics, "Joint Statement on the Impact of Entertainment Violence on Children Congressional Public Health Summit," AAP website, July 2. Dmitri Williams and Marko Skoric, "Internet Fantasy Violence: A Test of Aggression in an Online Game," Communication Monographs, June 2. The Final Report and Findings of the Safe School Initiative: Implications for the Prevention of School Attacks in the United States" (1. MB), United States Secret Service website, July 2. Cheryl Olson, Lawrence Kutner, and Dorothy Warner, "The Role of Violent Video Game Content in Adolescent Development: Boys' Perspectives," Journal of Adolescent Research, Jan. Cheryl Olson, Lawrence Kutner, Dorothy Warner, Jason Almerigi, Lee Baer, Armand Nicholi, and Eugene Beresin, "Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls," Journal of Adolescent Health, July 2. Dorothy Salonius- Pasternak and Holly Gelfond, "The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents," Human Technology, Apr. Jeffrey Goldstein, "Immortal Kombat: War Toys and Violent Video Games," Why We Watch, 1. Christopher Ferguson, Stephanie Rueda, Amanda Cruz, Diana Ferguson, and Stacey Fritz, "Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation?," Criminal Justice and Behavior, Mar. Raymond Boyle and Matthew Hibberd, "Review of Research on the Impact of Violent Computer Games on Young People," Stirling Media Research Institute, Mar. Amanda Lenhart, Joseph Kahne, Ellen Middaugh, Alexandra Macgill, Chris Evans, and Jessica Vitak, "Teens, Video Games and Civics" (6. MB), Pew Internet & American Life Project website, Sep. Karen Sternheimer, "Do Video Games Kill?," Contexts, Feb. General Assembly of the Commonwealth of Pennsylvania Joint State Government Commission, "The Report of the Task Force on Violent Interactive Video Games" (5. KB), Joint State Government Commission website, Dec. Report of the Virginia Tech Review Panel, "Chapter IV: Mental Health History of Seung Hui Cho" (2. KB), governor. virginia. Aug. 2. 00. 7Rachel Dinkes, Jana Kemp, Katrina Baum, and Thomas D. Snyder, "Indicators of School Crime and Safety: 2. MB), National Center for Education Statistics, Institute of Education Sciences, US Department of Education, and Bureau of Justice Statistics, bjs. Apr. 2. 00. 9Phillip Kaufman, Xianglei Chen, Susan P. Choy, Sally A. Ruddy, Amanda K. Miller, Jill K. Fleury, Kathryn A. Chandler, Michael R. Rand, Patsy Klaus, and Michael G. Planty, "Indicators of School Crime and Safety, 2. MB), U. S. Departments of Education and Justice, Oct. Video Games and the Economy," (2. MB) Entertainment Software Association website, Nov. BBC News, "Grand Theft Auto Comes under Fire," news. May 4, 2. 00. 4 Rebecca Leung, "Can a Video Game Lead to Murder?," cbsnews. Mar. 4, 2. 00. 5 Nicholas L. Carnagey, Craig A. Anderson, and Brad J. Bushman, "The Effect of Video Game Violence on Physiological Desensitization to Real- Life Violence," Journal of Experimental Social Psychology, May 2. Christopher R. Engelhardt, Bruce D. Bartholow, Geoffrey T. Kerr, and Brad J. Bushman, "This Is Your Brain on Violent Video Games: Neural Desensitization to Violence Predicts Increased Aggression following Violent Video Game Exposure," Journal of Experimental Social Psychology, Sep. Mike Jaccarino, "'Training Simulation: ' Mass Killers Often Share Obsession with Violent Video Games," foxnews. Sep. 1. 2, 2. 01. Ingrid Möller and B. Krahé, "Exposure to Violent Video Games and Aggression in German Adolescents: A Longitudinal Analysis," Aggressive Behavior, Jan.- Feb. Christopher L. Groves and Craig A. Anderson, "Video Game Violence and Offline Aggression," Mental Health in the Digital Age, 2. Laura St. John, "8 Ways Violent Games Are Bad for Your Kids," huffingtonpost. Nov. 7, 2. 01. 3 Benedict Carey, "Shooting in the Dark," New York Times, Dec. Tiffany Kaiser, "Study: Violent Video Games Desensitize Players, Cause Heightened Aggression," dailytech. May 2. 6, 2. 01. 1 Douglas A. Gentile, Media Violence and Children: A Complete Guide for Parents and Professionals, 2. Craig A. Anderson and Wayne A. Warburton, "The Impact of Violent Video Games: An Overview," Growing Up Fast and Furious, 2. Craig A. Anderson and Brad J. Bushman, "Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta- Analytic Review of the Scientific Literature," Psychological Science, Sep. Douglas A. Gentile et al., "Well- Child Visits in the Video Age: Pediatricians and the American Academy of Pediatrics' Guidelines for Children's Media Use," Pediatrics, Nov. Douglas A. Gentile et al., "Mediators and Moderators of Long- term Effects of Violent Video Games on Aggressive Behavior," JAMA Pediatrics, Mar. Stephen Totilo, "The Doctor Who Said Video Games Cause Rape Explains What She Meant," kotaku. Feb. 1. 0, 2. 01. Editor's Note: Video game blog Kotaku challenged Dr. Lieberman's assertion by noting that the US Department of Justice crime statistics show that reports of rape declined from 2. Dr. Lieberman in turn pointed out that many rapes go unreported.] Yael Kidron and Steve Fleischman, "Research Matters / Promoting Adolescents' Prosocial Behavior," Educational Leadership, Apr. Craig A. Anderson et al., "Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta- Analytic Review," Psychological Bulletin, Mar. American Academy of Pediatrics, "Media Violence," Pediatrics, Nov. Victoria Simpson Beck, Stephanie Boys, et al., "Violence Against Women in Video Games: A Prequel or Sequel to Rape Myth Acceptance?," Journal of Interpersonal Violence, Oct. Mira Bajovic, "Violent Video Gaming and Moral Reasoning in Adolescents: Is There an Association?," Educational Media International, Feb. Marine Mahjong - Free online games at Gamesgames. How to play Marine Mahjong. To complete each level, clear all tiles. To clear tiles, click on matching pairs. Only tiles that have at least 3 free sides can be clicked on. If you get stuck, click the shuffle button (but this costs you 2. Description. You can't go wrong with this seaworthy mahjong!
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